The Lamest Bug
Until we were testing our latest build last Thursday. We were playing on seven PlayStation 3 devkits, when suddenly 4 of them froze for about 90 seconds. Argh! We thought this really difficult bug had...
View ArticleTeaching Awesomenaut’s AI Where To Jump
When we at Ronimo Games first started development of the bots for Awesomenauts, we started with the most complex parts: path finding and movement. When people think of path finding, they usually think...
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