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Channel: ctrl.500 » Joost Van Dongen (Ronimo Games)
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The Lamest Bug

Until we were testing our latest build last Thursday. We were playing on seven PlayStation 3 devkits, when suddenly 4 of them froze for about 90 seconds. Argh! We thought this really difficult bug had...

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Teaching Awesomenaut’s AI Where To Jump

When we at Ronimo Games first started development of the bots for Awesomenauts, we started with the most complex parts: path finding and movement. When people think of path finding, they usually think...

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